Sunday, June 10, 2012

Resident Evil 6 hands-on preview (+ video)

For some time now, we already suspected that Resident Evil 6 would be wider than any game in the series before him (and by proxy, the most action games), but so far, only we were able to make this assumption through indirect observation. The trailer here, an interactive developer there demo, but only a second practical time. Fortunately, our first time with the game was extensive, as we try out each of the campaigns, discovering the similarities and differences in playstyle each Zombie Hunter.


The most balanced of the three protagonists is Chris Redfield, surprisingly. While previous video presented a detailed style-and-gun, favela roof full of mutant creatures Chinese gun-toting, wearing the mask of porcelain, made for a tense setting that felt a lot like an extension of the views of Resident Evil 4 Spanish scary.



The disordered nature of the battlefield (with areas of construction, roofs of different heights and outcrops serving as lid) could have done for navigation as scary as the undead, but we were very thankful to find that Re6 employs a Dead Space-esque-directional signage. While the previous album of Chris on Resident Evil 5 might have skimped on some of the key elements of survival-horror, it definitely is making a case for having the most robust Re6 campaign.


Mission of Leon Kennedy was the same that we observe from Afar in Captivate. Maybe because we were already familiar with the scene, we didn't get the same level of fear. Atmospheric, and was definitely the slower pace allowed us to take much more frightening sights (the empty Banquet Hall is scary yet), but we were a little put off by the lack of gunplay, as nearly complete roughly half of our time with the campaign could not run and is our only enemy came during the final 20% of demo. When we did to the garage, we enjoy taking the infested up-to-date combat of RE4, which enabled us to finally shoot while moving and/or participating in attacks particularly brutal de Leon.



Last but not least, we are involved in an action-fest with Jake Muller (aka Wesker Jr.). Jake of the campaign is the fastest-paced of the flock, jumping from a crazy Chase events and style weapon slightly-faster-paced. High intensity action also came with higher stakes, as deaths were doled out faster and more furious. In fact, one came within 20 seconds of start your demo! If the final version can manage to find the right balance (and employ judicious salvamento automático), we are certainly interested in trying out this take on Uncharted-esque survival horror.


Eager Xbox players will have their own chance to experience Resident Evil 6 (possibly the same parties we sampled at E3) when the demo drops to purchasers of Dogma of the dragon on 3 July. In General, however, we are less than four months to finally start dropping on this trio of adventurers, and we look forward to even bigger bites of zombie action.



Publisher: Capcom Developer: Capcom • MULTIPLAYER •: Co-op • RELEASE DATE: • 2 October for fans of: Haunted homes, rooftop shootings, running things

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